Godzilla
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Manda
Manda
Manda FAQ
Q: What is Manda?
A: Manda is a limb damage tracking system.
Q: There are several limb trackers already out there, what is special about Manda?
A: Several popular systems have some nice features, however none of them have everything in one package, and all of them are missing several powerful features provided by Manda (see below).
Q: What classes are supported?
A: Every single class, in one package.
Q: How does it work with Godzilla?
A: Manda is designed ground up to work alongside Godzilla, and shares a vast amount of information with it, including limb damage, limb preps, and parry information. Also: Manda is included with Godzilla, for no additional charge.
Q: How much does it cost?
A: $20 (usd) via PayPal (see below)
Q: I'd like to buy Manda. How do I get it?
A: Click Here to transfer payment via PayPal, and simply send me a message with the name(s) of your characters that will be using Manda, and an e-mail address to send the system to. [For your convenience, I will pre-set Manda's options for your band level if you include that information]
List of Features * - unique to Manda
· DESIGN CONCEPT: Accurate to a single hitpoint, regardless of stance, weapon, opponent's health, etc, using the exact limb damage equations the game engine uses. (see below)
[ as close as can be determined without seeing the game's source code!]
· Tracks multiple individuals independantly.
· Flawless anti-illusion.
· Tracking of limb damage from other players & rebounding.* [ in progress ]
· Parry tracking & Parry strategy detection.*
· Complete access to all tracking data via API.
· Fully functional GUI, which hides itself automatically.*
· An optional SVO custom prompt tag (@manda)
· Works for all classes, weapons, artefacts, stances, etc. * [ in progress ]
· Events raised for limbs prepped, broken, resetting. *
· Customization, support, and upgrades for life.
· Native support/interactivity with Godzilla affliction tracker. *
· Incorporates information from Limbprobe and Expert Diagnoser. *
· Times limb damage - warns 15 seconds before your target's limbs reset,
and knows if they reset outside of your room. *
· For Blademasters: Real-time paths to double-break preps in any stance,
that are re-evaluated every attack, which factor in your opponent's parry
strategy (static, opposite limb, etc) *
· Generic and class-specific boolean "prepped" functions, for example, check
to see if a left legslash will break both legs, or specifically check to see if a
limb is prepped for individual Tekura punches and kicks (separately). *
· For Blademasters: Real-time paths to double-break preps in any stance,
that are re-evaluated after every attack, which factor in your opponents' parry
strategy (static, opposite limb, etc) *
· Intuitive and simple controls and in-Mudlet interface & documentation. *