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Manda

Manda FAQ

 

Q: What is Manda?

A:  Manda is a limb damage tracking system.

 

Q:  There are several limb trackers already out there, what is special about Manda?
A:  Several popular systems have some nice features, however none of them have everything in one package, and all of them are missing several powerful features provided by Manda (see below).

 

Q:  What classes are supported?
A:  Every single class, in one package.


Q: How does it work with Godzilla?

A:  Manda is designed ground up to work alongside Godzilla, and shares a vast amount of information with it, including limb damage, limb preps, and parry information.  Also: Manda is included with Godzilla, for no additional charge.

 

Q:  How much does it cost?

A:  $20 (usd) via PayPal  (see below)


Q:  I'd like to buy Manda.  How do I get it?
A:  Click Here to transfer payment via PayPal, and simply send me a message with the name(s) of your characters that will be using Manda, and an e-mail address to send the system to.  [For your convenience, I will pre-set Manda's options for your band level if you include that information]
 

 

List of Features      * - unique to Manda

 

        · DESIGN CONCEPT: Accurate to a single hitpoint, regardless of stance, weapon, opponent's health, etc, using the exact limb damage equations the game engine uses.  (see below)

                        [ as close as can be determined without seeing the game's source code!]
 

        · Tracks multiple individuals independantly.

        · Flawless anti-illusion.

        · Tracking of limb damage from other players & rebounding.[ in progress ]

        · Parry tracking & Parry strategy detection.*

        · Complete access to all tracking data via API.

        · Fully functional GUI, which hides itself automatically.*

        · An optional SVO custom prompt tag (@manda)

        · Works for all classes, weapons, artefacts, stances, etc. *   [ in progress ]

        · Events raised for limbs prepped, broken, resetting. *

        · Customization, support, and upgrades for life.

        · Native support/interactivity with Godzilla affliction tracker. *

        · Incorporates information from Limbprobe and Expert Diagnoser. *

        · Times limb damage - warns 15 seconds before your target's limbs reset,

             and knows if they reset outside of your room. *

        · For Blademasters: Real-time paths to double-break preps in any stance, 

             that are re-evaluated every attack, which factor in your opponent's parry 

             strategy (static, opposite limb, etc) *

        · Generic and class-specific boolean "prepped" functions, for example, check
             to see if a left legslash will break both legs, or specifically check to see if a 

             limb is prepped for individual Tekura punches and kicks (separately).  *

        · For Blademasters: Real-time paths to double-break preps in any stance, 

             that are re-evaluated after every attack, which factor in your opponents' parry 

             strategy (static, opposite limb, etc) *

        · Intuitive and simple controls and in-Mudlet interface & documentation.  *

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